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Quest Items

If you want to create a GUI that displays quests as items, you can use one of the Quest Items Data entries. Depending on what you want to do, you can use one of the following entries:

This entry displays every quest matching the given filter as an item in the GUI. You can use this entry to display all quests, or only quests that are active, completed, or inactive.

You can also apply an item which they will be displayed as, based on the questโ€™s status. The configured item will be displayed on every quest item in the GUI that matches the filter.

This entry allows you to display quests as items in a more customizable way.

You can use this entry to display specific quests that you select, and then customize the item for each quest separately.

While more manual to set up, it supports full flexibilityโ€”including showing all quests, if you include them all yourself.

Hereโ€™s a breakdown of the features in a table format:

๐Ÿ“Š View Feature Comparison Table

Quest Items Data Entry Comparison

Choose the approach that best fits your project needs

Feature
Simple Quest Items
Quick Setup
Fine Tuned Quest Items
Full Control
Display all quests
Automatic
Manual per quest
Filter by quest status
Supported
Supported
Display only specific quests
Not available
Available
Custom item per quest
Shared between quests
Individually created
Easier to set up
Simple
Manual setup
Per-quest customization
Not available
Full control

To use the Quest Items Data entries, follow these steps:

  1. Create a GUI: Start by creating a new GUI Definition using the GUI-Utilities framework or use an existing definition if you already have one.
  2. Add a Quest Items Data Entry: In the GUI Definition, add either the Simple or Fine Tuned Quest Items Data entry.
  3. Configure the Entry: Set the filter for the quests you want to display.
    • For the Simple entry, choose the quest status (active, completed, inactive) and the item to display.
    • For the Fine Tuned entry, select specific quests and customize their items.
  4. Set the Slots: Assign the slots where you want the quest items to appear in the GUI.
  5. Test the GUI: Open the GUI in Minecraft to see the quest items displayed as configured.