Quest Items
If you want to create a GUI that displays quests as items, you can use one of the Quest Items Data entries. Depending on what you want to do, you can use one of the following entries:
1. Simple Quest Items Data Entry
Section titled โ1. Simple Quest Items Data EntryโThis entry displays every quest matching the given filter as an item in the GUI. You can use this entry to display all quests, or only quests that are active, completed, or inactive.
You can also apply an item which they will be displayed as, based on the questโs status. The configured item will be displayed on every quest item in the GUI that matches the filter.
2. Fine Tuned Quest Items Data Entry
Section titled โ2. Fine Tuned Quest Items Data EntryโThis entry allows you to display quests as items in a more customizable way.
You can use this entry to display specific quests that you select, and then customize the item for each quest separately.
While more manual to set up, it supports full flexibilityโincluding showing all quests, if you include them all yourself.
Hereโs a breakdown of the features in a table format:
๐ View Feature Comparison Table
Quest Items Data Entry Comparison
Choose the approach that best fits your project needs
How to Use
Section titled โHow to UseโTo use the Quest Items Data entries, follow these steps:
- Create a GUI: Start by creating a new GUI Definition using the GUI-Utilities framework or use an existing definition if you already have one.
- Add a Quest Items Data Entry: In the GUI Definition, add either the Simple or Fine Tuned Quest Items Data entry.
- Configure the Entry: Set the filter for the quests you want to display.
- For the Simple entry, choose the quest status (active, completed, inactive) and the item to display.
- For the Fine Tuned entry, select specific quests and customize their items.
- Set the Slots: Assign the slots where you want the quest items to appear in the GUI.
- Test the GUI: Open the GUI in Minecraft to see the quest items displayed as configured.